Sd Kfz 234/4

Germany, Armored Car Vehicle, 1945

ATT inf 7/6/4
ATT veh 15/13/11
Cost 24.00
Def 3/2
Speed 5

High Gear 2
If this unit makes its entire move along a road, it gets +2 speed.

Strike and Fade 1
In your assault phase, this unit can move at speed 1 after attacking.

Extended Range 10
This unit’s long range against Vehicles is 5–10 hexes.

No Turret
This unit can attack Vehicles only if they are in front of this unit.

Set Eastern Front, 45/60 r

 

Special Abilities Errata & FAQ

High Gear 2

If this unit makes its entire move along a road, it gets +2 speed.

Q: If a Vehicle with High Gear moves entirely on the road using its' High Gear ability and speed, does it get the road bonus?
A: Yes.

Q: Bicycle Troops get High Gear 2, so is the first movement along the road free? Can they move 4 along the road?
A: No, because bicycle troops are classed as Soldiers. Only Vehicles get the normal road bonus.

Strike and Fade 1

In your assault phase, this unit can move at speed 1 after attacking.

Q: How do Strike and Fade plus High Gear interact with each other?
A: You can use High Gear with Strike & Fade. For example; a Humber could move 5 hexes along a road after it shoots using a combination of Strike and Fade 2, Road Bonus and High Gear 2.

Q: M3 Lee has, potentially, 2 attacks. Can you use strike and fade after each attack?
A: No. It does both of its attacks, then it can move a hex.

Q: Do damage tokens influence the speed of a unit using the Strike & Fade ability?
A: Damage does reduce Strike & Fade speed by 1. Note that the road bonus applies during Strike & Fade movement (as does High Gear).

Q: Can a damaged unit (but not disrupted) with Strike and Fade 1 still move at speed 1 after firing?
A: If the unit only has Strike & Fade 1, and it gets damaged, its Strike & Fade speed drops to 0 and it can't move at all after attacking, even on a road.

No Turret

This unit can attack Vehicles only if they are in front of this unit.

(See Fixed Gun for Q&A)

 

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