Panzer II (F) "Flamingo"

Germany, Tank Vehicle, 1941

ATT inf 8/5/4
ATT veh 11/2/2
Cost 14.00
Def 3/2
Speed 4

Flamethrower
This unit's short-range attack ignores cover. If this unit rolls three or more 6's on a short-range attack against a soldier or vehicle, the target is destroyed immediately. Aircraft and Obstacles are unaffected by this special ability.

Set Set II, 29/45 u

 

Special Abilities Errata & FAQ

Flamethrower

This unit's short-range attack ignores cover. If this unit rolls three or more 6's on a short-range attack against a soldier or vehicle, the target is destroyed immediately. Aircraft and Obstacles are unaffected by this special ability.

Q: Can a unit with the Flamethrower ability be used to attack Aircraft or Obstacles?
A: No. Aircraft and Obstacles are unaffected by this special ability. (Comes from 11/12/2009 Rules Update)

Q: Can you use the Flamethrower ability as you make a defensive-fire attack?
A: Yes.

Q: Does the flamethrower's special ability trump the usual cap on defensive fire (max effect disruption only)?
A: Yes. This falls under the "Abilities trump rules" heading (page 26). The flamethrower's special ability over-rides the usual defensive fire restrictions.

Q: If a unit with the Flamethrower special ability rolls three or more 6s on its Flamethrower attack, does the target unit get removed from play at that exact moment or is a face-down Destroyed counter placed on it instead?
A: The unit is removed from play immediately.

Q: If an attacking flamethrower unit is Disrupted or Damaged (in the case of a vehicle) the rules state that unit suffers a -1 to all attack dice. This would mean that the maximum a player could roll would be a five. Can that unit still use its' special ability? What if I have +1 to my attack dice? Would three fives be enough?
A: Three 6s are three 6s, regardless of whether the attacking flamethrower has disruption, damage or has a +1 modifier. Only those numbers actually showing on the dice are considered. Modifiers don't matter.

 

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